If you've followed me for a while, you might know that I have been developing a 4-dimensional video game. I last wrote about it back in January of 2017, in this series of posts.
Well, 5 years later it's still not ready for public release, because I have a day job and am not a full-time game developer. However, last year, I realized there was a way to bring the joy of higher-dimensional maze navigation to the masses much more quickly!
The result is this book: Maz3s: Puzzles in Three Dimensions
Just like the video game presents you with a 4D maze which can be viewed only in 3D slices, this book contains 3D mazes presented in the form of 2D slices (which nicely fit on a 2D sheet of paper). Unlike the video game, however, you can in fact see all of the slices at the same time, side-by-side. Originally, I had planned on putting successive slices on successive pages, so that the 3D structure of each maze would actually physically exist in the structure of the book--but I was informed that that would be unnecessarily difficult; perhaps for the sequel!
Solutions to each maze are provided in the form of "driving directions" if you want them--but the book also includes generic instructions and suggestions for higher-dimensional maze solving techniques.
Maz3s is currently available in English for Kindle and in paperback format. Translated editions with instructions and solutions are in progress for Spanish, French, Chinese, and Russian. If you are willing to write a review, or want to help with further translated editions, email me or DM me on Twitter for a free PDF copy.
Praise for Maz3s:
"I was astonished at how fast I started giggling. Delightfully fun concept, skillfully executed. The world needs more Maz3s!"
--Best-selling author Michaelbrent Collings
"Just let me finish this next one...."
--My Dad
"My dad stayed up past his bedtime because he was having too much fun with it."
--Me
No comments:
Post a Comment